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VFX Artist

Art - Novaquark - Paris, France


We are looking for a VFX Artist to assist with the creation and implementation of real-time visual FX in collaboration with Artists, 3D Programmers and other team members, for Dual Universe.


  • Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints;
  • Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process;
  • Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools;
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
  • Optimise work and maintain balance between quality and performance;
  • Implement and incorporate feedback from Art Director and Leads into work;
  • Understand best practices, production pipelines and workflows;
  • Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
  • Support the Lead Artist in any ad hoc tasks and duties.


  • 1 – 3 years’ experience in game or film visual effects or other relevant experience;
  • Bachelor’s degree in visual effects or other relevant training;
  • Strong interpersonal and communication skills;
  • Knowledge of 2D art tools (e.g. Photoshop), VFXs editors (PopCornFX, compositing software (e.g. After Effects), 3D software (e.g. 3DS Max), and game editors (e.g. Unigine, Unity or Unreal)
  • Exposure to industry game engines and production pipelines;
  • Good working knowledge of particle driven effects and shader systems;
  • Good understanding of node based shaders and their creation;
  • Knowledge of Physically Based Rendering and Linear workflows;
  • Good understanding of modelling, texture mapping, materials and post processing (e.g. colour grading etc.);
  • Familiarity with data management software (such as SVN);
  • Understanding of workload management software/principles (Jira) is an advantage.
  • Knowledge of the video games industry and awareness of typical video game development processes.

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