Work at

Open positions

When you join a startup, they tell you "we are going to change the world".

Well at Novaquark, we tell you "we are going to build a world".


If you think you have what it takes to join us, please review our current openings.

Job title

We are looking for a Senior network and server developer to reinforce our online team. We developed our own server technology to handle up to millions of players simultaneously connected in the same universe, without any sharding. We still have interesting technical challenges for smart developers to solve !

You will be responsible for a variety of missions related to our server cluster with a great level of autonomy including :

  • Develop new game features on the server
  • Maintain and improve our architecture to guarantee proper load balancing and scalability
  • Ensure a worldwide quality of service (latency, availability, ....)
  • Automate servers provisioning and deployment
  • Write and run massive load tests on the whole system

Requirements :

  • Very good level in modern C++
  • Network programming, distributed applications
  • Database (SQL and NoSQL)
  • Excellent teamwork and communication skills
  • Autonomy, solution-driven, and ability to adapt to changes quickly
  • Good level of English

Bonus - Actor based programming - Python - Solid background in GNU/Linux systems - Video games development experience

Novaquark is looking for a R&D engineer specialized in procedural generation who enjoys a collaborative and creative work environment and is looking to push the boundaries of real time procedural generation.

You will research, develop, implement, and optimize high-end algorithms to render a whole universe.

This position works closely the other R&D engineers (procedural generation, voxel, engine, and server) as well as artists and gameplay programmers.

Responsabilites :

  • Modeling landscape using mathematical functions, including shape, materials placement, assets placement (rocks, vegetation), planets placement.
  • Handle multi-scale generation from space to ground level.
  • Design and optimize algorithms for efficient real time rendering.
  • Good communication skills, ability to clearly share complex technical information with programmers, and Art team.

Requirements :

  • 5-year degree required (or equivalent experience in relevant field)
  • At least 5 years of experience including 3 years in procedural generation.
  • Strong C/C++ programming skills, OO design skills and 3D math background.
  • Experience developing within a large existing codebase, collaborating or working independently within a large team.
  • Familiarity with optimization and multi-threading techniques.
  • Excellent level in mathematics.
  • Excellent level in algorithmic.

We are looking for a test professional, an analytical advocate of quality, who has the passion and drive to contribute through generating test documentation, providing early feedback to shape the product, and executing test cases. Your critical thinking skills and passion for improving our processes will directly aid in our quest to create a new label of quality.


  • Responsible for a few specific areas of the game and create Test-Plans and Test-Cases based on provided production expectations containing accurate verification points, including edge case test scenarios and potential knock-on issues over other areas that could be impacted by specific integrations.
  • Execute test, document results, and measure impacts.
  • Report on the user experience and test results, escalating when necessary.
  • Analyze the information provided by the Development and Production Teams and be able to identify risk areas.
  • Partner with development, providing solid communication and collaboration.
  • Ensure all test tool data is high quality and updated daily.
  • Document and maintain all necessary testware.
  • Participate in test closure activities; e.g. testware evaluation, knowledge transfer.
  • Champion the customer experience, always.


  • A minimum of 3 years’ experience in software testing.
  • Able to develop and foster strong working relationships with development partners, customers, support teams, and management.
  • Excellent verbal and written communication skills, including accurate and timely reporting.
  • Excellent organization and time management skills.
  • Passion for software quality and keen eye for detail.
  • Able to analyze and interpret data / workflows, recognize critical issues, and raise concerns.
  • Previous experience with issue tracking databases (JIRA, Hansoft, DevTrack, Mantis etc.).
  • Good troubleshooting skills.
  • Fluent in English (written and spoken).


  • Gray Box and white box testing experience.
  • Certified ISTQB advanced test analyst or equivalent.
  • Experience with application lifecycle and test case management tools.
  • Previous Quality Assurance experience with an online title.

The Senior Graphics Programmer is responsible for developing all the solutions related to the rendering of the game engine, from the lighting to visual effects.


  • Improve and maintain the rendering modules of the game engine
  • Develop shaders and quality effects to support the Art direction
  • Optimize the rendering code to get the best performance.
  • Write clear, maintainable, portable C++ code
  • Write and maintain custom shaders across a range of hardware
  • Test and document code you write


  • Strong knowledge of C++ (11, 14)
  • Strong knowledge of rendering algorithms
  • Good knowledge of multi-core architecture related issues
  • Experience with DirectX 11 level shaders and HLSL
  • Experience writing systems balancing performance and maintainability
  • Experience profiling and optimizing both CPU and GPU utilization
  • Strong communication and organizational skills
  • Excellent analytical and mathematical skills
  • Development experience on PC
  • Good MMORPG culture

We are looking for a talented Gameplay Developer to join our team in Paris, France. If you have several years of experience(s) and love developing, implementing and improving new dawning gameplays in endless open worlds, then we would love to talk with you!


  • You want to work on a groundbreaking project with a strong R&D and gaming environment
  • You want to work on very different aspects of the game development
  • You want to expand new high quality development tools
  • You want to work on an outgoing gameplay, full of possibilities ( from managing your own economy to territory administration, but also your character self progression or even battle for planet and ecosystem conquests.)
  • You want to provide players with an enriching and everlasting gameplay vision
  • You want to be part of an outstanding project with emergent mechanisms (Voxel crafting technology, Customization of your own AI, Shaping, Building...)
  • You want to participate to the creation of new authentic features
  • You want to develop and implement game mechanics along with the Game Designers.


  • Expert proficiency in C++ programming
  • Good maths and physics knowledge
  • At least 3 years of experience in video games
  • Shipped at least one AAA as a gameplay programmer
  • Works well in a team environment
  • Good level of English
  • Experience of a variety of game engines (Unity, Unreal, Cry Engine ...)
  • Knowledge of a physics or animation engine
  • UI experience
  • Shader programming
  • MMORPG culture

A Senior Concept Artist creates concept art and illustrations for Dual Universe. Your goal is to bring to life the characters and environments through epic pre-production concepts and inspiring illustration work to be used across the company. This position will require artists to master the visual style and elements of Dual Universe, and be able to conceptualize and illustrate new assets following the guidelines and requirements of the game.


  • Work on the full spectrum of assets ranging from spaceships, spaceship parts, weapons, environments, props, characters, etc.
  • Create environment mood paintings, lighting studies, color keys, and color scripts.
  • Create illustrations for animated sequences to promote new content and expansions.
  • Collaborate heavily with the design and production teams while maintaining the Art Director vision.
  • Create stunning environmental art that captures the overall filmic quality of the game universe.
  • Have a strong foundation in lighting and atmospherics.
  • Ability to create concept art in 3D or 2D.
  • Produce work in an efficient and timely manner, on schedule.


  • A minimum of 5 years experience in the game development industry as a Concept Artist.
  • Strong understanding of all aspects of concept art regarding industrial design.
  • Proven success in creating concepts arts for games (especially Sci-Fi).
  • Have a deep understanding of design: color, shapes, composition, lighting, anatomy, material expression, etc.
  • Ability to communicate with others, openness for constant feedback and willingness to take responsibility for their projects.

The Art Director will be a driving force for developing the art of Dual Universe. This role requires a dedicated and dynamic individual who can excel both as an artist and as a team leader.


  • Create concepts, models, textures, and other benchmark assets that inspire others.
  • Provide visual solutions to problems while working in collaboration with other members of the game team, including artists, designers, and engineers.
  • Partner with principle staff to own and define assigned aspects of the project as directed.
  • Excellent ability to provide art direction to multiple disciplines.
  • Work directly with production to ensure that schedules and plans meet business and project needs.
  • Partner with art leads to ensure that the team is unified and working towards a common vision and established goals.
  • Collaborate with game designers to ensure that art appropriately enhances the player experience.
  • Ability to develop new approaches to art that push the visual fidelity of the Dual Universe environment.
  • Review and approve assets to ensure that quality standards are met and visual consistency is maintained.


  • At least 7 years' experience as a lead artist or art director.
  • A genuine passion for space simulations and science fiction.
  • Ability to collaborate in a fast-paced environment and work effectively with studios at remote locations.
  • Expertise in creating a unique and cohesive art style that can be shared and consistently maintained across the project.
  • Experience with both 2D and 3D art pipelines.
  • Ability to create and optimize art pipelines and workflows, particularly in conjunction with technical artists.
  • Multiple shipped AAA titles.
  • Strong knowledge in UI and UX