We hope you are all doing well during this COVID crisis. It’s business as usual here at Novaquark, where we’ve been working on a few key changes and additions to the game, including the way the Speeder behaves. As you may be aware, the Speeder is the beginning construct you are tasked with creating during Dual Universe’s tutorial section, and as part of our mission to improve the first-time user experience, it’s undergoing some modifications!
The Speeder is the hovercraft model new players are first tasked with biulding during the game's introduction
The changes below assume that the player is in ‘Travel mode’. Cruise mode is unaffected, except for the lack of nose up/down control, and that the W/S keys now also control the speed.
- Players can now use the SPACEBAR to make a small jump (effectively changing the average altitude to increase it by 4m). With an increase in the nose up, this jump can be used to dodge more significant obstacles in your path.
- We removed explicit control on nose up/down, which frees up the W and S keys.
- Nose up is automatic now, and reacts depending on the forward measured speed. The effect is relatively small in order to not block the player’s view, but will help circumvent most obstacles. Nose up does not occur below a certain threshold, so maneuvering at low speed is not impeded.
- Players can now use W to move forward, equivalent to 0.8g of thrust (if the engines allow it). Releasing W slightly brakes to slow down the speeder. If the speeder was sliding backward, a strong brake is applied to get the ship moving forward as soon as possible.
- Holding Shift-W initiates a “run” mode, with full 100% forward thrust.
- Players can now use S to move backward, where nose up is suppressed no matter the speed. If the speeder was sliding forward, a strong brake is applied to get the ship moving backwards as soon as possible.
- As before, players can still use the MOUSE WHEEL to override the W/S state, so you can easily switch between the key-based speed control and the mouse wheel. This control change is transparent.
- Alternatively, pressing W/S will override the mouse wheel control as soon as it is used.
We feel that there should be a fundamental difference between controlling an atmospheric ship and a ground vehicle, and we wanted a more intuitive experience for first time users. Players should expect these changes to take effect soon, and we look forward to hearing your feedback! Please note that for those who already own a Speeder, you will have to apply these changes in-game by right-clicking the hovercraft seat and selecting ‘Apply default autoconfigure > Ground construct’.
The Novaquark team