Our own NQ-Naerais sat down with the top five builders in our latest Space Station Building Contest. Here's their interview with Knoober, fifth place runner-up and designer of the ICSS Infinity Station.
NQ-Naerais: Tell us a bit about your station and its purpose
Knoober: The Infinity Corporation Space Station (ICSS) or Infinity Station was designed as a modular space station with 4 wings centered around a central spire in a grid pattern. The spire is ~260 meters tall and has 43 decks total including 4 operations decks, 48 apartments, an armory deck, a storage deck, and a main lobby. There are currently 4 modular sections added to the spire grid: 2 multi-use industrial buildings, a solar array, and a landing pad area. Additional modular sections can be easily added to the grid at any time. The overall design allows for near infinite modular expansion in 3 dimensions.
The ICSS was designed and built with the customer in mind. All spaces are minimalistic but functional in design to allow customers the ability to easily customize each space as they see fit. For example, the operations decks could become military command decks and the storage areas could become armories or as a “Sky Mall” the apartments could become store-fronts and the storage areas warehouses.
NQ-Naerais: Where did you draw your inspiration from when designing your station?
Knoober: Primary inspiration for the central spire came from a 3D model of a futuristic skyscraper that I found and purchased from the Turbosquid website. Inspiration for the rest of the station came from dozens of concept art images and 3D models collected by the Infinity Corporation design team members, or from the creative imagination of our build team members.
NQ-Naerais: Tell us about your build process. Did you plan the build ahead of time, or do it in real time? What kind of preparation did you do before this build?
Knoober: The build process started with brainstorming and planning how to create a modular space station that could be easily expanded in a grid pattern. The 4 wings are lettered A through D with signs above the doors and space-walks connecting each modular section. The wings are also numbered starting with 1 and incrementing with each ring away from the center. The diagram below shows both the design and the naming conventions:
Once the overall design was completed, we started looking for 3d models and concept art for the central spire building. The model we chose would be mirrored vertically along the horizontal plane to complete the full spire. Once the central spire basic shape was completed, all work from then on was designed and built real-time.
NQ-Naerais: Were others involved if so, how so?
Knoober: Most of the Infinity Corporation org members and even some of our Strategic Partners contributed some level of raw materials, crafting time, build time, feedback, or even helped placing windows (There are 1264 windows in the central spire).
NQ-Naerais: What struggles did you face during this build?
Knoober: The largest struggle while building this station was with obtaining resources. Just in the central spire, there is 63229 m³ of concrete, 2603 m³ of steel, 1264 windows, 121 lights, 83 elevators, and 57 doors. The raw resources required to create all of that (especially the concrete) took quite a lot of time from many of our members and partners. Fortunately, we have some mining members who did an amazing job at providing a steady stream of resources during the build, and some equally amazing industrial designers and operators who kept the element crafting going.
NQ-Naerais: What is your favorite element of this build?
Knoober: My favorite elements of the station are the space-walks that connect the modular buildings in the grid. The walkways are connected and supported by steel I-Beams and are fully encased in glass windows on all sides.
NQ-Naerais: How did you discover Dual Universe and how long have you been a part of the community?
Knoober: I found out about Dual Universe during the last weeks of the Landmark Game before it was shut down. Many of us Landmarkians came to DU in search of a new voxel world to call home. I’ve been a part of the DU community since about mid-way through the pre-alpha.
NQ-Naerais: How do you spend your time in Dual Universe?
Knoober: My time in DU is split between running Infinity Corporation and helping our members, to working with the other community members and org leaders to help push the game a little further down the alpha-test assembly line. And, I occasionally find time to build a thing or two.. and crash ships into things at high velocities.
NQ-Naerais: What advice would you give to other builders in Dual Universe?
Knoober: Just as it is in real life, planning things out in advance saves time and headache while building in DU. Start first with the general shape outline, then fill that in, then start adding layers and layers of detail. If your build is symmetrical, build ½ or ¼ of it first in full detail and then mirror it around to complete the build. It also helps a lot to have a library of shapes or pre-made sections that you can copy and paste into the new build.
NQ-Naerais: Is there anything else you’d like to tell us?
Knoober: Yes, I would like to give a shoutout to our Strategic Partner orgs who helped provide for the station:
- Looking For Group
- Albatross Inc
- Prophet Rocket Foundry
I would also like to give a special thank you to Objective Driveyards for donating a Projector element to use with the 3D model.
Special thanks to Knoober for agreeing to interview with us, and congratulations to him and his organization on the awesome build. We look forward to seeing it evolve! Be sure to join us for more interviews in the coming days!
The Novaquark team