A while back, we talked about our new system in one of our DevBlogs, called the Rights & Duties Management System (RDMS). The basis of this tool is to handle organizational property rights and actions for in-game assets. This offers different players within their Organizations various levels of clearance, including the ability to edit or use items and structures.
Here’s how it worked before Alpha 2:
On the Core Unit:
Edit rights: A player added to this list could enter build mode and edit the Construct (any part of it, both Elements and Voxels). There was no possibility of giving specific rights to someone solely on a specific part of the Construct.
How it works now, after Alpha 2 launch:
On the Core Unit:
Edit rights: A player added to this list can:
- rename the Construct
- edit rights on the Core Unit only
On the Construct:
Use rights: A player added to this list can use all elements on the construct
Edit rights: A player added to this list can enter build mode and edit rights for the construct
On an Element:
Use rights: A player added to this list can use this Element
Edit rights: A player added to this list can edit rights for this Element only.
So what’s an example of this in action? Let’s say that you run a medium-sized Organization that deals in rare materials. You can use the RDMS to restrict the opening of any containers housing your stock, to both you and your legates. Or, let’s say you lead a gang of space bandits, and you’ve set up a personal base on a private spot of land where you go over the day’s take, hole up from the law, or just to hang out. While anyone in the game is able to walk on your turf, you can use the RDMS to restrict anyone from entering your base or terraforming your land. This is also related to the Territory Unit topic we also covered a while ago. Of course, things here are still a work in progress!