This is why we’ve created The Dual Universe Community Spotlight. With it, we hope to interview some of our most interesting and influential community members and share their insight with the Dual Universe Community. We hope that you look forward to hearing their stories as much as we do!
This time, we’re chatting with Dhara Elysande.
Novaquark: To start things off, could you briefly introduce yourself?
Dhara: My name is is Dhara and I run a small development agency that specializes in web design, Internet marketing, and small game development that focuses on educational and marketing related games.
For fun I enjoy playing games, making jewelry, watching science documentaries & sci-fi movies, working in the garden, and reading. I have also dabbled in many different forms of art over the years but my favorite one is voxels. I have been playing around with them off and on for about 4 years now.
Novaquark: Nice! Could tell us more about this voxel interest of yours?
Dhara: I started playing with voxels in Landmark, a game by Daybreak Games (formerly Sony Online Entertainment). It turned out that I had a knack for it. I got excited about learning from professional game developers and other builders whose skills far surpassed mine, so I joined the workshops they provided.
It was so cool to work with other players from the community towards specific styles of art. We were, in essence, building a world together. It became by far the most challenging and rewarding burst of artistic creativity I have ever experienced.
I eventually became an eight-time winner of various building contests that they ran. They also featured a couple of my builds in the game. I can't tell you how awesome it was to login and see one of my builds on a loading screen or to visit the caves and find one of my builds there full of mobs and players. My builds finally had a real purpose and people were having fun playing in them! It was a dream come true, to say the least.
I have also dabbled with Voxel Farm a bit since the other game went offline. Even thought it is software instead of a game, I needed a voxel fix to tide me over. I am loving it, but there’s far more I need to learn before I become proficient. Maybe one day I will be able to work with voxels on a more professional level. Can you imagine being paid to build?! That would be my dream job.
Novaquark: That’s an impressive background! We can’t wait to see where your creativity takes you when voxel building in Dual Universe! How and when did you discover the game? What was it that brought you into the community?
Dhara: A friend told me about the game in 2016 and invited me to join his DU Organization. Once I learned more, I realized that I simply could not pass up the chance to play with its new voxel system, let alone the idea of my creations being able to fly! Oh yeah, I was intrigued to say the least!
It feels like fate to me. Believe it or not, I'm a bit of an introvert - or at least I was. For the most part, I was always a solo player when playing games. I've never been in a guild nor have I ever run one of my own. I played games with my brother from time to time and occasionally I would join up with other players for game events or a building workshops, but that's the general extent of my in-game socialization.
The friend who invited me encouraged me to set up my own Organization. This just happened to come during a time when my business was finally stable and I had made a promise to allow myself to enjoy my free time instead of focusing solely on work. So, I set up an Organization, entered the community, and made it a point to meet new people and make new friends. And I'm really glad that I did!
Novaquark: It’s awesome that you were inspired to jump right in. We’re glad to have you as part of the community! Besides voxels, what is it you find so enticing about Dual Universe?
Dhara: I have always believed that there is a place for all different style of gameplay in one MMO. Solo players, team players, fighters, builders, merchants, politicians, outlaws, etc. can all play together and have the time of our lives. But it would take the right game, made by the right developers who had the right vision to create it. I believe DU has the potential to be that game. I am very excited to see how it all works out and to experience the universe all of us create together.
Novaquark: Since everyone has their own unique goals to achieve when it comes to in-game content, what are your personal plans and accomplishments for the future?
Dhara: First and foremost, my goal in the game is to make friends and have as much fun as possible. That is where my Organization, The Outfit, comes in. I want to keep my Organization relatively small because I don't want to lead an army of strangers. Instead I'd rather lead a small, close-knit group of friends who equally have a say in how our Organization develops. We plan on being the tightest, most reliable and successful Space Truckers in the game!
Beyond that, along with the help of my Organization and allies, I will be building a modest sized settlement to do business and hang out in when we're not finding trouble in outer space. We have already discussed the style we're using, we have selected an awesome builder to oversee the progress, and we are learning as much as we can about how the DU building system works.
Many of my Organization's members have been playing games together for quite some time. We have come to know each other better and are learning about each other's strengths and weaknesses. I believe that some of these people will always be my in my life, so I believe that my main goal is already coming to fruition!
Now I am looking forward to making all of my other goals come true. And yeah, I know… my plans are very ambitious. But the journey is going to be awesome no matter how it turns out!
Novaquark: Where people can reach you?
Dhara: You can visit my DU Organization website at DualTheOutfit.com. My Twitter handle is @DharaElysande and if you feel like joining our Discord server, we’ll be happy to welcome you!
Thanks to Dhara for taking the time to answer our questions! We hope that you enjoyed our conversation as much as we did. In the future, we’ll be reaching out to more community members on a host of topics, introducing you to them, and sharing their achievements to our incredible community. If there is someone you feel should be in the spotlight, please let us know!
Previous interview of Kurock is still available here: https://www.dualthegame.com/en/news/2018/05/24/community-spotlight-3/
Previous interview of Falstaf is still available here: https://www.dualthegame.com/en/news/2018/04/10/community-spotlight-2/
Previous interview of Aetherios is still available here: https://www.dualthegame.com/en/news/2018/01/31/community-spotlight-1/